Action Combat

Skill-based telegraph combat where positioning and timing are everything.

The Telegraph System

Every ability in WildStar displays a visual telegraph on the ground, showing exactly where it will hit. This applies to both player abilities and enemy attacks.

  • Blue telegraphs are friendly abilities - stand in them for heals and buffs
  • Orange telegraphs show your own attacks - aim them at enemies
  • Red telegraphs are enemy attacks - dodge out of them!
🎯 Telegraph Screenshot

Active Dodging

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Double Tap

Double-tap a movement key to perform a quick dash in that direction, letting you dodge through attacks.

Dash Tokens

You have a limited number of dash tokens that regenerate over time. Manage them wisely in combat!

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I-Frames

During a dash, you're briefly invulnerable. Time your dodges to avoid even the most devastating attacks.

Limited Action Set

🎮 Action Bar Screenshot

While each class has dozens of abilities, you can only equip 8 at a time on your Limited Action Set (LAS). This creates meaningful choices about your build.

  • 8 ability slots to customize
  • Ability tier upgrades with AMP points
  • Swap loadouts between encounters
  • No rotation - react to situations

Interrupt Armor

Many enemies have Interrupt Armor - a shield that must be broken before they can be stunned or interrupted. Coordinate with your team to break IA and stop deadly attacks!

0 IA

Normal mobs - interrupt freely

1-2 IA

Elites - coordinate interrupts

3+ IA

Bosses - team effort required